/***************************************************************************** * * Copyright (c) 2000 - 2018, Lawrence Livermore National Security, LLC * Produced at the Lawrence Livermore National Laboratory * LLNL-CODE-442911 * All rights reserved. * * This file is part of VisIt. For details, see https://visit.llnl.gov/. The * full copyright notice is contained in the file COPYRIGHT located at the root * of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the disclaimer below. * - Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the disclaimer (as noted below) in the * documentation and/or other materials provided with the distribution. * - Neither the name of the LLNS/LLNL nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY, * LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * *****************************************************************************/ #include #include #include #include #include // **************************************************************************** // Method: ColorTableObserver::ColorTableObserver // // Purpose: // Constructor for the ColorTableObserver class. // // Arguments: // subj : A pointer to the ColorTableAttributes subject that this object // will observe. // // Programmer: Brad Whitlock // Creation: Wed Jun 20 13:36:35 PST 2001 // // Modifications: // // **************************************************************************** ColorTableObserver::ColorTableObserver(Subject *subj) : Observer(subj) { // nothing here } // **************************************************************************** // Method: ColorTableObserver::~ColorTableObserver // // Purpose: // This is the destructor for the ColorTableObserver class. // // Programmer: Brad Whitlock // Creation: Wed Jun 20 13:37:24 PST 2001 // // Modifications: // // **************************************************************************** ColorTableObserver::~ColorTableObserver() { // nothing here } // **************************************************************************** // Method: ColorTableObserver::Update // // Purpose: // This method is called when the ColorTableAttributes subject that this // object observes is updated. // // Programmer: Brad Whitlock // Creation: Wed Jun 20 13:37:56 PST 2001 // // Modifications: // Brad Whitlock, Mon Dec 17 11:06:50 PST 2007 // Made it use ids. // // Kathleen Biagas, Mon Aug 4 15:48:31 PDT 2014 // Send category name when ading a color table, change in groupingFlag means // the buttons need a change. // // **************************************************************************** void ColorTableObserver::Update(Subject *) { ColorTableAttributes *colorAtts = (ColorTableAttributes *)subject; // For when we have pixmaps later, here are the rules... // 1. if just #0 is ever selected, we're adding/deleting colortables. // 2. If just #1 is selected , we're modifying a color table. // 3. If just #2 is selected, we're changing the default colormap. This is // only of concern if I decide to show what the default is in a widget. // If the names or the color table attributes are changing, then we // have to update the widget. if(colorAtts->IsSelected(ColorTableAttributes::ID_names) || colorAtts->IsSelected(ColorTableAttributes::ID_colorTables) || colorAtts->IsSelected(ColorTableAttributes::ID_groupingFlag)) { // Clear all of the color tables. QvisColorTableButton::setColorTableAttributes(colorAtts); QvisColorTableButton::clearAllColorTables(); QvisNoDefaultColorTableButton::setColorTableAttributes(colorAtts); QvisNoDefaultColorTableButton::clearAllColorTables(); int nNames = colorAtts->GetNumColorTables(); const stringVector &names = colorAtts->GetNames(); for(int i = 0; i < nNames; ++i) { QvisColorTableButton::addColorTable(names[i].c_str(), colorAtts->GetColorTables(i).GetCategoryName().c_str()); QvisNoDefaultColorTableButton::addColorTable(names[i].c_str(), colorAtts->GetColorTables(i).GetCategoryName().c_str()); } // Update all of the QvisColorTableButton widgets. QvisColorTableButton::updateColorTableButtons(); QvisNoDefaultColorTableButton::updateColorTableButtons(); } }