#ifndef MOVIE_SEQUENCE_TRANSITION_H #define MOVIE_SEQUENCE_TRANSITION_H /***************************************************************************** * * Copyright (c) 2000 - 2018, Lawrence Livermore National Security, LLC * Produced at the Lawrence Livermore National Laboratory * LLNL-CODE-442911 * All rights reserved. * * This file is part of VisIt. For details, see https://visit.llnl.gov/. 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IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY, * LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * *****************************************************************************/ #include // **************************************************************************** // Class: MovieSequenceTransition // // Purpose: // Base class for movie transitions. // // Notes: // // Programmer: Brad Whitlock // Creation: Thu Oct 12 14:25:12 PST 2006 // // Modifications: // Brad Whitlock, Tue Apr 8 09:21:55 PDT 2008 // Moved SequenceMenuName methods to the .C file. // // **************************************************************************** class MovieSequenceTransition : public MovieSequence { public: MovieSequenceTransition(); virtual ~MovieSequenceTransition(); virtual int SubMenuIndex() const { return 0; } virtual QWidget *CreateUI(); virtual void ReadUIValues(QWidget *ui, DataNode *node); virtual void WriteUIValues(QWidget *ui, DataNode *node); }; class MovieSequenceFade : public MovieSequenceTransition { public: MovieSequenceFade() : MovieSequenceTransition() { } virtual ~MovieSequenceFade() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceFade; } virtual int SequenceId() const { return 100; } virtual std::string SequenceName() const { return "Fade"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; // // Types of wipe screen transitions. // class MovieSequenceLRWipe : public MovieSequenceTransition { public: MovieSequenceLRWipe() : MovieSequenceTransition() { } virtual ~MovieSequenceLRWipe() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceLRWipe; } virtual int SequenceId() const { return 101; } virtual std::string SequenceName() const { return "LRWipe"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; class MovieSequenceRLWipe : public MovieSequenceTransition { public: MovieSequenceRLWipe() : MovieSequenceTransition() { } virtual ~MovieSequenceRLWipe() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceRLWipe; } virtual int SequenceId() const { return 102; } virtual std::string SequenceName() const { return "RLWipe"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; class MovieSequenceTBWipe : public MovieSequenceTransition { public: MovieSequenceTBWipe() : MovieSequenceTransition() { } virtual ~MovieSequenceTBWipe() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceTBWipe; } virtual int SequenceId() const { return 103; } virtual std::string SequenceName() const { return "TBWipe"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; class MovieSequenceBTWipe : public MovieSequenceTransition { public: MovieSequenceBTWipe() : MovieSequenceTransition() { } virtual ~MovieSequenceBTWipe() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceBTWipe; } virtual int SequenceId() const { return 104; } virtual std::string SequenceName() const { return "BTWipe"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; // // Types of slide screen transitions. // class MovieSequenceLRSlide : public MovieSequenceTransition { public: MovieSequenceLRSlide() : MovieSequenceTransition() { } virtual ~MovieSequenceLRSlide() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceLRSlide; } virtual int SequenceId() const { return 105; } virtual std::string SequenceName() const { return "LRSlide"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; class MovieSequenceRLSlide : public MovieSequenceTransition { public: MovieSequenceRLSlide() : MovieSequenceTransition() { } virtual ~MovieSequenceRLSlide() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceRLSlide; } virtual int SequenceId() const { return 106; } virtual std::string SequenceName() const { return "RLSlide"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; class MovieSequenceTBSlide : public MovieSequenceTransition { public: MovieSequenceTBSlide() : MovieSequenceTransition() { } virtual ~MovieSequenceTBSlide() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceTBSlide; } virtual int SequenceId() const { return 107; } virtual std::string SequenceName() const { return "TBSlide"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; class MovieSequenceBTSlide : public MovieSequenceTransition { public: MovieSequenceBTSlide() : MovieSequenceTransition() { } virtual ~MovieSequenceBTSlide() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceBTSlide; } virtual int SequenceId() const { return 108; } virtual std::string SequenceName() const { return "BTSlide"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; // // Other transitions // class MovieSequenceCircle : public MovieSequenceTransition { public: MovieSequenceCircle() : MovieSequenceTransition() { } virtual ~MovieSequenceCircle() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceCircle; } virtual int SequenceId() const { return 109; } virtual std::string SequenceName() const { return "CircularReveal"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; class MovieSequenceRipple: public MovieSequenceTransition { public: MovieSequenceRipple() : MovieSequenceTransition() { } virtual ~MovieSequenceRipple() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceRipple; } virtual int SequenceId() const { return 110; } virtual std::string SequenceName() const { return "RippleFade"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; class MovieSequenceBlock: public MovieSequenceTransition { public: MovieSequenceBlock() : MovieSequenceTransition() { } virtual ~MovieSequenceBlock() { } virtual MovieSequence *NewInstance() const { return new MovieSequenceBlock; } virtual int SequenceId() const { return 111; } virtual std::string SequenceName() const { return "BlockFade"; } virtual QString SequenceMenuName() const; virtual QPixmap Pixmap(); }; #endif